Thursday, January 10, 2013

Guild Wars 2:Update January 3rd


The last update terminates the Wintersday event and provides an adjustment for Mesmers.

Wintersday
Wintersday is finished and the people of Lion's Arch are clean, humming tunes ringers band while working! They enjoy their memories of snowball fights, snow, gifts, toys and toy manufacturer Tixx! The Board Lion's Arch would send a last wish so festive joy you felt during Wintersday lasts all year! Happy new year!
Merchant Wintersday remain in Lion's Arch for a little longer, allowing players to continue to exchange gifts.

Shop the gems of the Company's business Black Lion

At 9 am (Paris time) on 4 January 2012, Wintersday items will no longer be available for purchase in the shop for gems.

Mesmer
Dispersion of skills now share a global cooldown of 0.25 seconds in order to avoid multiple scattering effects are triggered on the same illusion.

Undermined Force: This ability now grants 1 charge illusion of power dispersed.

More info about gw2 gold at here:


http://my.mmosite.com/3930252/blog/item/guild_wars_2_game_development_teams_capabilities_are_incredibly_crucial.html

http://www.mmo-champion.com/members/968555-EmmittSierra



Wednesday, January 9, 2013

ArenaNet wants more transparency


Game Director Colin Johanson commented on the official forum of the online role-playing game Guild Wars 2 on the plans regarding the game design and transparency.

In Guild Wars 2 ends of these days the Wintersday event and thus leads ArenaNet his players in mind that this is a second time only one event negotiated, which provided for a temporary new content, much like it has with the Halloween update case. Meanwhile stirs among the community of Guild Wars 2, but the interest in more profound changes and so every gw2 gold game director Colin Johanson taken in the forum MMORPGs with no monthly fees and a heart embellished the plans.

Away from the fact that they would soon unveil details in order to ensure more transparency, says the Post, among other things only small patches in January. Also, the February and March are the only preparation for coming changes. These range but on the areas of PvE and PvP WvW. The scope could correspond to what one would normally expect from an expansion and is designed to help the existing Guild Wars 2 gold game world still watchable to do in all respects.

Sunday, January 6, 2013

Guild Wars 2: New Years Sale


An exciting level of savings is coming to Tyria as the Black Lion Trading Company is exclusively selling 3 distinct items each day over the course of the subsequent 3 days. From January 4th to January 7, charges in the Gem Retail outlet are dropping completely. Here's a word from their spokesman:

The cuts are so deep you'll swear I took a greatsword to the prices!

To access the Gem Retail outlet merely log-on to your Guild Wars 2 account & press "O" while in the game. Be quick to catch the secretive items as they will only last 24 hours each. Deals begin at 12:00 AM PST & cease at the end of the day on the 7th.

UPDATE

Day 1 Items: Black Lion Salvage Kit (30% Off - 210 Gems), Booster Multipack (40% Off - 180 Gems), Pirate Captain's Outfit (50% Off - 350 Gems)

Day 2 Items: Character Expansion Slot (25% Off - 600 Gems), Minis 3-Pack [Set 1] (30% Off - 210 Gems), [5] Total Makeover Kits (25% Off - 1050 Gems) OR [1] Total Makeover Kit (350 Gems)

Day 3 Items: ???

Cheap gw2 gold hot on sale at gw2gold.net.

Saturday, January 5, 2013

Guild Wars 2 Snowflake Exploiters Face Permanent Bans


Guild Wars 2 Santa delivers coal and permanent bans to naughty youngsters who use exploits.

Throughout the holidays, ArenaNet ran a charming modest Christmas event referred to as Wintersday for festively-inclined Guild Wars 2 players. However, one of the items introduced in the event, a high-level snowflake in this case, was bugged. By combining the snowflake with a Black Lion salvage kit and a lot of metal, unscrupulous players might produce limitless globes of ectoplasm, a exceptionally-sought after crafting material.

The exploit was closed almost as soon as it popped up, but not before a slew of decidedly un-festive Guild Wars 2 gold players managed to fill their virtual pockets with ill-gained loot. Those who got caught doing so are now facing a permanent ban.

The usual responses were aired, that it's ArenaNet's responsibility to fix such bugs & that players shouldn't be punished for taking benefit of game mechanics, broken or otherwise, but those claims were shot down by ArenaNet support liaison, Gaile Gray.

"Any time you take 1 thing and can make 2, and then four, and then sixteen... ya gotta know that's just incorrect. (I will not quibble on the odds, yet overall, that form of doubling was not outside the realm of possibility.) And to perform that action hundreds and hundreds of times? That's named 'exploitation,' & that's against the User Agreement, the Rules of Conduct, & all that is holy," she wrote.

"Exploit closed," she added. "Worst offenders terminated. That's what has to take place to make items right for all of us."

Saturday, December 29, 2012

The 1 where we speak about our 2012 awards


Welcome back to Ask Massively. Here's your present: an edit button! What? You say you didn't get us something? Awww. Well, let's get back to the beneficial things, like your telling us how wrong our opinions are.

thatchefdude (& zaithnoc & cbv1020) asked: How can Guild Wars 2 be your game of the year & also runner-up for greatest disappointment of the year? I comprehend no gw2 gold game is perfect, but I would anticipate game of the year to not have adequate disappointments in it to warrant it a place as runner-up for disappointment of the year.

For the reason that voting.

OK, also as a result of one or two other factors.

I think individuals asked this question due to the fact they didn't realise we were taking a direct tally of the votes. Fifteen of our 19 staffers voted, & they all got to vote on something they wanted (there was no list of nominees to opt for from; the nominees were "everything"). So this is just a math game: It'd be pretty uncomplicated for pro-GW2 folks to put together sufficient votes to win best game & for its detractors to group-vote & rank it high for most disappointing. Yeah, I suppose I could have massaged those votes for consistency's sake, on the other hand I preferred to be honest.

The other thing is that the split between fans of GW2 and fans of The Secret World (runner-up for greatest MMO) is severe and polarizing. Personally, I think that a major innovative game shutting down is markedly more disappointing than a fantastic game not entirely measuring up to its launch hype, but hey, each staffer got to vote however he or she wanted, and adequate men and women voted for GW2 as a disappointment to get it on the list. It's that simple.

Worst-case scenario? Guild Wars 2 stays humble.

carson63000, NickSchipper, n13green, & Garlain asked (paraphrased): Why is Torchlight II the runner-up for Greatest Non-Time-honored MMO of the Year? It isn't even an MMO!

We in simple terms threw all of our "not so vastly" games in the running for this title -- non-time-honored MMO(FPS)es, Diablo clones, MOBAs, and so on. It made for a weird hodge-podge of an award. Is Torchlight II a traditional MMO? Not genuinely, no, however men and women play it like it were, and we wanted a category to reward all those weird not-quite-massives on the fringe.

joanromba, petersierra, & ManastuUtakata asked (paraphrased): Why is there no mention of World of Warcraft: Mists of Pandaria? Is Hugely barred from talking about WoW and leaving all mention of it to its sister site WoW Insider?

There's no conspiracy; not enough staffers voted for WoW to earn it a top-two spot in any one category. It did score nominations for greatest expansion and greatest disappointment, just too couple of to win something (or lose something, in the case of largest disappointment -- several things, you just don't want to win).

LotOfSize asked: The Elder Scrolls Online was not even there for most anticipated MMO? Hipster much? Does everybody on Immensely wear scarfs & sip on their Starbucks coffee every morning also.

Voting for a bunnygirl-laden, space-cowboy MMO from a enormous, faceless, Korean super-business makes us hipsters?

The reality that TESO scored not a single nomination for anything suggests to me that the bulk of the staff either does not know the game plans to launch in 2013 or doesn't think it will happen and so stuck to Guild Wars 2 gold games about which so far more is known. Personally, as a substantial fan of the Elder Scrolls series stretching back to Daggerfall, I'm honestly looking forward to the MMO entry -- I'm just looking forward to WildStar (which won the award) even more.

Plus, I hate coffee.

Space Cobra asked: I am a bit surprised that Wildstar edged out ArcheAge around the Hugely offices, given my "feelers" out on some writers. Also, I am questioning who that "single staffer" is who offered up a unique game from the two top "MMO of the Year" possibilities, but I have my list of suspects!

I suspect the mixture of WildStar's sandboxy offerings and ArcheAge's hazy launch future in the U.S. had a lot to do with the result. However I will say that it wasn't genuinely close; ArcheAge barely squeaked in for quantity two thanks to the breadth of the competition. Other games nominated for the category? City of Steam, DUST 514, The War Z, Age of Wushu, and EQ Next.

You possibly can guess the odd-man-out for MMO of the year if you have been reading Hugely lengthy adequate. But I'll tell you the game: It was Wakfu, & you know what? I think that was a fair nomination, albeit it was sure not to win. It is modest, and a whole lot of men and women have probably never heard of it, although it's a genuinely clever & exquisite game with lots of innovative bits & unusual gameplay. Kudos to it and the voter for thinking outside the box.

Someone asked (I cannot keep in mind who or where!): Why didn't you let the community vote?

Honestly? Due to the fact someone at all times finds a method to cheat, plus the outcomes are worthless... except to the games that win and get to bewilderedly hoist the champion's banner for a year.

Besides, we know which games you guys like -- they're the ones you are paying for & talking about every day!

Wednesday, December 26, 2012

Guild Wars 2 won the" most innovative game "award


Dear Guild Wars 2 players,supports and all friends pay attention to Guild Wars 2:

North American famous game portal - www.mmorpg.com released 2012 players vote top game result in the recently, this vote has nearly 100000 players to participate in, Guild Wars 2 with its constant innovation, subversion of the traditional philosophy, has won the support of many players, and eventually won "the most innovative game" praise.

As an MMORPG masterpiece, Guild Wars 2 is developed and released by ArenaNet(One of North America's top game production company). And welcomed by many Guild Wars 2 gold players once its open, not only win IGN 2012 players voting reward,but also voting as the best games of 2012 by time magazine. Win "the best RPG" and the "the best PC game" two awards in selection of GameSpot, what's more, it has won "the most innovative game" in mmorpg.com .

Monday, December 24, 2012

Guild Wars 2 Idea Artist Spotlight: Taylor Krahenbuhl


One of the newest additions to the ArenaNet concept art team, Taylor Krahenbuhl is a multi-faceted, multi-talented artist who understands the synergy between art & storytelling.

Q: Tell us a minimal bit about your background before you came to ArenaNet.

Taylor: I think I began drawing in the womb. For the longest time, all I can bear in mind is drawing & designing everything that I could get my hands on. Comic books, animation, illustration... anything that seemed fascinating to me at the time.

I began working professionally in 2006, largely for smaller freelance-type businesses doing storyboarding & character design. I got my feet wet doing value studies for particular sequences on the feature film Where the Wild Factors Are with my mentor & school professor Ryan Woodward. It was a storyboarding assistant gig with a tremendously short time frame, however it gave me an opportunity to see the story process from the point of view of a specialist who had been working in the business for countless years.

I studied at Brigham Young University, where I received my BFA in animation. While attending the school, I had a great deal of astonishing studio experience that genuinely shaped my desires & goals as an artist. I worked for Avalanche Program in Salt Lake as a concept artist working on titles such as Pixar's Toy Story three and Disney's Bolt. In 2008, I worked for a production team on a stop-motion animated film titled The Legend of Santa Claus.

After graduating from BYU, I was picked up by Walt Disney Animation Studios in Burbank to do storyboarding for a talent development program. It ended up being a writing, character-designing, & story-pitching tornado that was a excellent learning experience. I learned a lot about storytelling and striving for appealing character personalities in my styles.

After interning at Disney, I worked with one of a kind prospects as a freelance artist, doing mainly character designs & story sketches. Quite a few worth mentioning were a Tv-series pitch for a traditionally animated cartoon "Cheese Toastie Brain Monster" and an app set to come out in a few months titled, "My Beastly ABCs." I'm thrilled to come on board at ArenaNet as a concept artist.

Q: I love the watercolor impact in a large amount of your work - are you able to talk a little bit about your creative process and how you settle on an procedure to a piece?

Taylor: My design process virtually relentlessly begins with contemplating a silhouette/composition that appears distinctive and appealing to check out. I will sketch out on paper or digitally paint a number of different suggestions that give me a feeling of what the complete design will look like in just the silhouette form. The gesture, line of action, & personality of a character/creature ought to be solid at this stage. At this point I need to decide if I need to use color and render everything out or keep it grayscale.

Most of the time the degree of rendering on a piece directly correlates to the nature and time frame of the assignments. In the end, for me, it genuinely comes down to a feeling. I by and large try to ask myself if I have developed an interesting story in the end.

The tactic of having a more watercolor feel in my work came from experimenting with new brushes. I know that there are numberless methods of working. That is what I love about being an artist: you're consistently understanding.

Q: Do you find yourself returning to certain concepts, motifs, or themes within your work, or do your assignments genuinely dictate the types of items you explore?

Taylor: What I love about idea art is that themes, motifs, and concepts all seem to change dependent on the existing mood of the story in a Guild Wars 2 gold game or film. Right now, the notion department is targeting particular events specifically for Guild Wars 2 which I'd love to speak more about in due time.

As an artist, I find it refreshing to explore plenty of avenues before settling into a specific design. Regardless of whether the assignment is for an environment or a character, I find that referencing what other artists have done before, photography, or even paying close attention to what I am considering as I drive to work can all be amazing assets when exploring suggestions and themes.

Q: What are you looking forward to about working at ArenaNet?
Taylor: I wake up every morning wanting to tell stories; it is what drives me as an artist. I love the creative process behind designing a character, a world, a particular moment in a story, so I'm thrilled to bring my experience as a character designer and story artist to the ArenaNet team.

I'm also excited about working on concepts of characters, creatures, & environments, whether it's for the Guild Wars world or other assignments. Working in a collaborative environment with a lot of the most talented artists in the industry makes it possible for you to explore designs and methods of working that you never would have had the opportunity to do before.