Wednesday, February 27, 2013

How to make money in the Guild Wars 2?


Maybe some of you may confuse about how to make money during playing the Guild Wars 2 online game. Yesterday, a player has posted a forum that he does not know about how to make money, and I think there may be other players concerned about this topic.

As he asked that he has to sit at around 4-5g right now and that seems to be the max. And when he goes to the Trading Post and sees these legendary items going for between 2-3 thousand Guild Wars 2 gold. He has no way of even beginning to make that much.

So he wants to know other players in the way of making money in Guild Wars 2. He has got the leatherworking up to 400 but to make an exotic piece and has to buy 5 ectos and then it about evens up, if not that makes maybe 20s at the most.

SWTOR has their dailies. Here he just would like to figure out a way to make some decent cash.

Here some players have given them our ways of make money in Guild Wars 2, we hope that can be helpful for you:

Elite Member: It's funny you brought up karma, which has been considered the most expendable currency in the game. The most common problem with karma is most players can't find anything useful to buy with it; and they just have so darn much of it.

But before you comment, the conversation was about gold and how you can gear yourself up in no time at all just by buying exotics, which is true. Exotic pieces with the stats you want to go for only a couple gold each. Useful runes go for silver. It's not beyond the realm of possibility to get a very good set of gears for 15 gold. It may not be your ultimate final set, but that would be ridiculous if it was.

As for acquiring 15 gold, there are so few natural Guild Wars 2 gold sinks at end game (which is part of the reason you see TP numbers going up and up--the total player gold pool keeps going up and up) that you basically save everything you find. If you just play the game moderately for 2 weeks doing anything, you'll pretty much end up with 15 gold.

Mardukk: At 42k karma a piece you will not gear out your toon in "no time at all". You also need to buy runes, sigils and exotic weapons. I just wish there was more than one karma grinding spot than cursed shores. I don't mind grinding if I can have a change of scenery from time to time. And don't say go to lower lvl zone as they will be less gold and karma for your time. They also just nerfed gold makings in Orr with yesterdays patch (addition of craptastic loot dropping champion mobs).

Scalpless: Dungeons should give you over 1g per hour. Farming high-end areas like Orr should also be profitable, but for some reason it has never worked well for me.

Dartmed: Running dungeons could give you some gold, also farming Orr can give some cool stuff to salvage.

Last you could always buy gems or that would be what ANET would want you to do....

If you have any other good ways of making money in Guild Wars 2, pls make any comments on our topic.

Recommended Reading:


http://www.gmbase.com/bbs/Topic-B7-T12146.aspx

http://harukibum.com/forum/viewtopic.php?t=17437

http://mukwano.net/member/blog_post_view.php?postId=124182

http://www.wandate.com/member/blog_post_view.php?postId=24146

http://www.topshelfd.com/members/index.php?L=blogs.blog&article=249665

http://www.hellofour.com/blog/47316/guild-wars-2-scrapping-pvp-tournament-entry-fee/

http://www.merchantcircle.com/blogs/Evangeline.8975845985/2013/2/Guild-Wars-2-scrapping-PvP-tournament-entry-fee-/1011235?c=734925

Sunday, February 17, 2013

Guild Wars 2: associated modifications about dynamic level adjustment approach


Arenanet game designer Isaiah Cartwright has brought us a story about dynamic level adjustment. The report summarized the straightforward idea of the procedure & adjust.

Here is the particulars:

Hello, I'm Isaiah Cartwright, the Guild Wars 2 game designer. Today I want to speak about alterations of our dynamic level adjustment system, players can appreciate the content of the map in any map with the suitable level.

We've a few troubles concerning the method change. When a high level gw2 gold player to lower map, they looks too strong, plus the map content seems to be with no tough. So we have decreased quite a few reward.

From the update of Jan 28th, we've done several dynamic adjustment approach modifications to address these complications.

1) we've changed the dynamic level adjustment system properties calculation formula, so that we can make senior players to return to the lower area, and turn into more fascinating and with fantastic balance.

2) we modified the bonus calculation formula, when senior players to lower location, then the reward will be scaled down.

Our aim is to adjust to a certain level stage more accurately & reflect character attributes met with other low-level Guild Wars 2 gold players. This will allow quite a few areas to remain challenging, our aim is to make the all map for any amount of players in Guild Wars 2 have a challenging & fascinating experience. We also hope that any level players think it is is worth to spend time to experience each map and obtain the reward.

In 2013, our goal is to focus on all of the map to add more content, & we have let the world map any place have a rich reward. This will bring us a strong experience, issues to resolve and rewards of community, role dynamic level adjustment process will do helpful for game experience.

Friday, February 15, 2013

GW2 Vision = Disorganized group's paradise


One of the points I do while following the zerg in WvW (other than watch Tv shows) is to speak on mumble with my buddies. 1 of the recent discussion point was 'why is GW2 so zerg focused?'

It is basically a game vision that made it so. The vision of GW2 is everything regarding 'groups without the barrier to get players into groups'. It's so focused on getting individuals 'in a group' that just being in the same region = group in terms of gameplay; esp DE / WvW. Being in an vicinity with a considerable amount of players = more XP / Loot in PVE & further chance to win in a PVP (oftentimes explained as 'Death Ball' or just 'Zerg' in WvW). Hence this encourages 'zerg' at a gameplay level thanks to the overall vision of the Guild Wars 2 gold game plus the game styles / game systems developed to suit that vision.

Offensive is passive while defensive is reactive / active. The strength of your 'group' increases in a linear fashion as you add more players; and so it is passive. Nevertheless all defensive methods are active; dodge, shield, heal, react to offensive push in WvW etc. Once once more, the game pushes the player-base to be all about offensive & 'find the greatest zerg'. It is system is based upon trying to create the biggest 2 blobs of players and smash them into each other.

Whether you personally find this enjoyable or not is 100% subjective, I find it amusing in minimal bursts.

The only place you are nonetheless likely to see 'zergs' in PvE are in Orr. Most 1-75 content is now done by smaller groups, who have to be more organised and advantageous if they need to beat the more challenging DEs.

Open world content wasn't honestly developed to be troublesome although, because it is far too uncontrolled. & to be fair, the only MMO with troublesome overworld encounters I have played was EQ2, and those were for elite raiding guilds with the greatest gear (Avatars of the gods during EoF -> TSO).

PvE challenge in GW2 is found in the dungeons, most folks just stay with the easy ones, but there are challenging ones there that demand players to work as a coordinated team. Making the overworld difficult just isn't practicable, or needed.

Same as WvW, that was never meant to be challenging, the challenge is in sPvP. Open world PvPers do not relish a challenge or fair fight, they just like being in a position to kill folks by any suggests necessary. Pretty much the opposite of a fair fight / challenge. If you want a PvP challenge, you must be doing tournament sPvP.

in WxWxW spamming skill-sets does not work even in zergs, as necro i want to save my wells and marks to particular conditions, and i think that makes all the difference as a group to prosper , and when solo or minimal group it honestly needs strategy, know all class's and skill choice to win against.

Everybody tells eng. sux on pvp though i can make wonders with mine, still mesmers are far easy class to play in WxWxW.

Wednesday, February 13, 2013

I have a question about beginning a new character on my account


Ok, so with my important and only character I've 100% World Completion. If I were to create yet another character, would I are obliged to complete all of that all over again?

Yes you get to experience the wonders of GW2 across characters, it is necessary however b/c you need those Gifts of Exploration to create a Legendary. So being in a position to get more than just two is a excellent thing Should you have the time for more than 1 Legendary that is. My buddy has a pretty excellent farming run . He farms Tier 5&6 mats and it's a pretty quick run. Good method to get that income you need for a Legendary Weapon.

Get more info about buy guild wars 2 gold at gw2gold.net.

Friday, February 1, 2013

Password change is from 7 February mandatory


How ArenaNet announced the password change is required in Guild Wars 2. In this, the company created a "Schwaze list" consisting of passwords with which hackers have scanned in the past accounts.

So ArenaNet wants to increase account security, with this "black list" has already proven successful in protecting newly created accounts. For this reason we pray all the existing customers about changing their passwords. From the 7th February 2013 is the mandatory change.

Therefore means in plain language is that each player must change his password mandatory, at least if you use a password that is on before the introduction of the "Black List" 12 Was elected September 2012.

ArenaNet encourages all Guild Wars 2 gold players to change their password today and not until 7 Waiting February. Once the password has been changed, you can no longer use the old password. Also, it would not be possible to use those passwords that have been tried on another account - regardless of whether the account existed or not.

"So you can be sure you change your password after that your new password for Guild Wars is totally unique second However, it remains only unique when it is not used for other games and websites. If you so your security Accounts provides important, please ensure that you your password "used exclusively for Guild Wars 2, it says.

ArenaNet also gives assistance to create a new password, which is perhaps not quite so simple, where millions of passwords, but now on the "black list" are.

The company points out, for example, put together a password of up to four arbitrary words. "Use a password such as" correct horse battery staple "are the calculations in comic According to himself, when select all users their passwords from the 2,000 most used words, 16 billion possible to find a unique password. "