Sunday, February 17, 2013

Guild Wars 2: associated modifications about dynamic level adjustment approach


Arenanet game designer Isaiah Cartwright has brought us a story about dynamic level adjustment. The report summarized the straightforward idea of the procedure & adjust.

Here is the particulars:

Hello, I'm Isaiah Cartwright, the Guild Wars 2 game designer. Today I want to speak about alterations of our dynamic level adjustment system, players can appreciate the content of the map in any map with the suitable level.

We've a few troubles concerning the method change. When a high level gw2 gold player to lower map, they looks too strong, plus the map content seems to be with no tough. So we have decreased quite a few reward.

From the update of Jan 28th, we've done several dynamic adjustment approach modifications to address these complications.

1) we've changed the dynamic level adjustment system properties calculation formula, so that we can make senior players to return to the lower area, and turn into more fascinating and with fantastic balance.

2) we modified the bonus calculation formula, when senior players to lower location, then the reward will be scaled down.

Our aim is to adjust to a certain level stage more accurately & reflect character attributes met with other low-level Guild Wars 2 gold players. This will allow quite a few areas to remain challenging, our aim is to make the all map for any amount of players in Guild Wars 2 have a challenging & fascinating experience. We also hope that any level players think it is is worth to spend time to experience each map and obtain the reward.

In 2013, our goal is to focus on all of the map to add more content, & we have let the world map any place have a rich reward. This will bring us a strong experience, issues to resolve and rewards of community, role dynamic level adjustment process will do helpful for game experience.

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