A few days ago played ArenaNet the new content update 'Flame & Frost' for Guild Wars 2 on the server. On this occasion, they invited us games journalists to Hamburg, where stood the Lead Game Designer Colin Johanson the questions the press. My interview slot I used it until the last second. Of the current patch changes to possible future updates as Player Housing, Craftsman content, dragon, new races, new classes or underwater areas and air pretty much everything was on my question list. Even "PlayStation 4" I had scribbled in the margin. Much material for a half hour so. But Johanson patiently answered all the questions - although he apparently did not want to reveal everything already.
I choose the band-aid entry and speak equally to the elephant in the room: endgame content. There are some Guild Wars 2 item players who will find the content in Guild Wars 2 super, adopt one or more characters pull up to the maximum level and. Located a short time later on the grounds that they are lacking of interesting content What Johanson think? What the makers oppose the? "We have two tracks on it," says game designer. "First, we are only now properly so, consistently every month to bring fresh content to the game and to develop the story further." He was thinking only of content that remain permanently in the game, as well as one-time events that are playable only for a short period. "This is to captivate the players as their favorite show on TV. Every week you can switch back to see how it goes"
Secondly, exaggerating it enhances the development of game systems, so the developer. "I hear again and again, for example, the criticism that there were only five groups The content refers to the dungeons -.. Which we revise the way at the moment" Currently the catacombs would undergo a renovation of Ascalon to make the fights and the bosses there exciting. 2013 will be to go after all the dungeons, Johanson promises. But much louder is the call for content that could be denied as a guild with 20, 40 or 50 players - apart from the world-to-world battles and PvP arenas. Therefore ArenaNet lead now the guild missions. "This means that the guilds do something useful with their influence and interesting and rewarding missions turn." Sounds like a good reason to join a band - at least theoretically. But what about the practice?
If guilds go on bounty hunting
I had prior to the appearance of the patch a chance to try the said guild missions with some editors' colleagues. ArenaNet can really come up with something: There are five different types of use with up to three different levels of it, which you can unlock any guild as often and execute. But only once a week waving a nice reward in the form of prime prey for the participants and guild marks for the troops. The latter can be used to unlock bonuses, such as reduced travel costs or exclusive banners used. Fun to the whole thing in any case - and requires some coordination. The mission objectives will be awarded randomly thrown together the details and information of a modular system. Even players outside of a guild may participate in the operations when the Group has a personal mission. In the end, everyone benefits.
When guild bounty hunting, for example you have to jointly make NPCs locate walking around somewhere in the Guild Wars 2 gold game world. Although you will gain a rough indication in which the fugitives are on the road map section, then it is stated that 'swarm until someone can give happiness and the position of the target in the chat'. As soon as you interact with the NPC who starts a tough fight, the difficulty is - based on the number of players present - as usual in Guild Wars 2. The tactics of these bosses are sometimes quite ... well ... unconventional. Or how do you find it to be bombarded by a rat living with Baby Bear, who cling to one and hamper the fight? Surreal? Angular? At least.
Another mode that I looked closer I was, guild Sprint. In the example shown, it was necessary to pass through a cave full of traps and monsters, without dying. The catch: It is first transformed into a fluffy polar bear cub that can not jump yet ruled attacks. Fifteen players have to reach the goal within a time limit to win this mission - a real chunk, if not some of my colleagues agree to play in its normal shape bodyguard for the Bears. ArenaNet stated by the way, that you will turn over all Sprint missions in animals - so you have more control over the conditions of the race.
The remaining modes sound interesting and might require some planning. When guild journey is about a kind of scavenger hunt, in which you have to scour together randomly selected locations from a list. The guild puzzles make your jump skill and your ability to coordinate as a group to the test. The guild challenge you throw against several waves of enemies, but the defense, the attacker requires some agreement within the group - the strategies of the monsters have been designed to bring even greater guilds sweat.
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