Monday, April 1, 2013

Guild Wars 2—Mesmer Solo Iron March


  As we all know, Mesmer is one of the best Solo classes, well known by his super ability of survival in the wild. Here are some experiences about Mesmer Solo Iron March:

  Weapon: Greatsword

  Skills: Spatial Surge, Mirror Blade, Mind Stab, Phantasmal Berserker, Illusionary Wave, Mantra of Recovery/Power Return, Mantra of Pain/Power Spike, Signet of Inspiration, Signet of Illusions, Summon Mistfire Wolf;

  Traits: Crit and Bleeding Duration are very important for Solo, and also Remove conditions while healing and Mantra for healing are also doing good to this Solo; besides, Reduce CD of Illusions means a lot as well.

  Runes: All Runes of the Centaur

  Stage 1: Iron March in this form is the most difficult to beat, I think. As he is flaming in distance, you could hardly avoid being hit by 5-6k per second while burning, even you could clone now and then. And then you could get to the shield while the skills of the weapon will disappear, Mesmer could use his adventages to hit the boss. You might have known that to beat Iron March, you have to use Bleeding duration a lot, as normal attacks to him will only cause hundreds of damages. Remember to clone in protection of shields. And also, you have to be much careful about melee attacks of Iron March that is also disruptive when you need to evade as much as possible;

  Stage 2: Iron March in this form is close to unbeatable, however, you don't need to focus on him but only deal with the monsters around. Even it’s not so difficult, Guild Wars 2 gold players have to watch out the AOEs and your clones. Clean off the fire elements to go forward for Stage 3;

  Stage 3: Iron March turns to be Melee attacks, which might be suitable for Mesmers. Combined with roll and clone with Greatsword, you could kite the boss to death, as he could never catch you up;

  Come to a conclusion, it’s not so difficult to deal with, is it? And Gw2 gold players could see, Mesmer does have great ability on surviving in wild, however, you could level to level 80 first of all! - See more at: http://www.gogw2gold.com/news/guild-wars-2mesmer-solo-iron-march.html#sthash.t0qpFGaP.dpuf


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Saturday, March 23, 2013

GW2 guild bounty training missions and new weapons


In the recent official forum Guild Missions were added into our beloved guild user interface, here we will make a detailed introduction on some of the upcoming changes to the Guild Mission system in the March 26 patch.

New Mission Type: Bounty Hunt Training

One of the most exciting aspects of the guild mission feature is our ability to add completely new types of missions. And while the sky's the limit on what these new types could be, this month we set our sights on something much closer to the ground level: The Bounty Hunt training mission.

This mission is designed to provide small and casual guilds with an avenue for accessing and unlocking guild content. The objective is simple: defeat one bounty target within fifteen minutes. Make no mistake, this is still very much a group activity, as tracking and defeating even a single bounty is no trivial task. Those players who belong to a one-person guild may still have to join forces with some other Guild Wars 2 gold players for at least a limited run.

An important detail to note is that the Bounty Hunt training mission can be researched and activated as many times as you like. You can stockpile up to 10. Keep in mind that researching a training mission will tie up one of your research slots and that boosting that research with extra influence will ultimately cancel out a portion or all of your gains from the training mission.

Three New Guild Bounty Targets

The Tyrian authorities are happy to report that guilds are hunting down hundreds of bounties every day. But the nefarious criminals of Tyria haven't been deterred, and now they're hitting back hard. This month we're bringing you three new bounty hunt targets that are more insidious, more deadly, and more elusive than ever before. Take a look at this bit of intel, if only so you're not caught completely off guard when you have to adapt your strategy:

2-MULT - This defective prototype weather golem has been storming around Timberline Falls. Target needs to be brought in for a software patch.Big Mayana - This voracious hylek is wanted for questioning about a recent poisoning. Target is thought to have taken refuge in the canopy of Sparkfly Fen.

Yanonka the Rat-Wrangler - This rogue ogre is wanted for spying on and sabotaging various factions vying for control of the Fields of Ruin. Target is notorious for using pet rats to do her dirtiest work.

New Rewards

The commendations, rares, and silver are not awarded. That reward is specific to actual bounty missions.

And More…

Aside from new content and minor bug fixes, we're also making as many incremental improvements to the usability of Guild Missions in general. For example, mission activation, success, and failure are now displayed in your guild's history. We've also updated the descriptions of many bounty hunt targets for accuracy. Stay tuned for more to come in this department.

Wish you a good time in-game!

Get More Information of Guild Wars 2 item:


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Tuesday, March 19, 2013

How many folks are paused in individual story at the 5-man part?


Curse Premium

Location:Ontario, Canada
Guild Tag:[Nox]
Server:Tarnished Coast
Posted 10 March 2013 - 04:07 AM
1 of my couple of sources of total GW2 morale deflation comes from realizing that my personal story, all mine, & soloable for 99% of it, not my neighbor's issue, ends in a 5-man instance.

I respect the GW2 5-man ethic, just check out my post history. I'm the most adamant non-dungeon runner who thinks dungeons in THIS Guild Wars 2 gold game will need to stay as they're, no trinity, no automatic dungeon finder.

& that same vehemence, which I sustain, locks me out of the end of my private story. It feels like a mild betrayal that my stance is simultaneously "yay! Private story for Guild Wars 2 item players to solo & take pleasure in on their own & not burden others with their understanding-ness" and "yay challenging 5-mans, for established groups that will communicate to overcome issues to resolve if they need to prosper!"

I was just questioning, how frequent is this "stuck at the dungeon" state? 1 of the couple of places where I do not assistance ArenaNet in their choices is this mixing of solo & group-mandatory content.

I was reminded of this difficulty today when I saw a screenshot posted by a member of my guild (and before you say "run the instance with the guild"... most of us have the same "GW2 dungeons are respectfully not for me/us" stance as I do) where his personal story was in the corner of the display and, certain enough, paused at the dungeon point... where it will likely stay for fantastic, just like mine. It makes me not even bother running the story on my other characters, and subsequently not even log on as much.

Am I alone in this challenge? No I'm not searching for help, trust me, you do not want to run a dungeon with me.

I don't have any bias against dungeons or grouping, be it pugs or guildies or 'friends'. What I do have challenge with is

The final episode is gated, Arah can not be entered unless it is uncontested.

Unless your an elite group of repeaters, it's going to take hours of time to complete.

We have all noticed the cut scenes by now anyway.
There is no appreciable reward to look forward to.

So unless you're going for a legendary, for loads of of us it's a case of way more of a time financial commitment than most of us are willing to make given the paltry rewards.

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Saturday, March 16, 2013

Guild Wars 2: Build houses and fly on the PS4?


A few days ago played ArenaNet the new content update 'Flame & Frost' for Guild Wars 2 on the server. On this occasion, they invited us games journalists to Hamburg, where stood the Lead Game Designer Colin Johanson the questions the press. My interview slot I used it until the last second. Of the current patch changes to possible future updates as Player Housing, Craftsman content, dragon, new races, new classes or underwater areas and air pretty much everything was on my question list. Even "PlayStation 4" I had scribbled in the margin. Much material for a half hour so. But Johanson patiently answered all the questions - although he apparently did not want to reveal everything already.

I choose the band-aid entry and speak equally to the elephant in the room: endgame content. There are some Guild Wars 2 item players who will find the content in Guild Wars 2 super, adopt one or more characters pull up to the maximum level and. Located a short time later on the grounds that they are lacking of interesting content What Johanson think? What the makers oppose the? "We have two tracks on it," says game designer. "First, we are only now properly so, consistently every month to bring fresh content to the game and to develop the story further." He was thinking only of content that remain permanently in the game, as well as one-time events that are playable only for a short period. "This is to captivate the players as their favorite show on TV. Every week you can switch back to see how it goes"

Secondly, exaggerating it enhances the development of game systems, so the developer. "I hear again and again, for example, the criticism that there were only five groups The content refers to the dungeons -.. Which we revise the way at the moment" Currently the catacombs would undergo a renovation of Ascalon to make the fights and the bosses there exciting. 2013 will be to go after all the dungeons, Johanson promises. But much louder is the call for content that could be denied as a guild with 20, 40 or 50 players - apart from the world-to-world battles and PvP arenas. Therefore ArenaNet lead now the guild missions. "This means that the guilds do something useful with their influence and interesting and rewarding missions turn." Sounds like a good reason to join a band - at least theoretically. But what about the practice?

If guilds go on bounty hunting

I had prior to the appearance of the patch a chance to try the said guild missions with some editors' colleagues. ArenaNet can really come up with something: There are five different types of use with up to three different levels of it, which you can unlock any guild as often and execute. But only once a week waving a nice reward in the form of prime prey for the participants and guild marks for the troops. The latter can be used to unlock bonuses, such as reduced travel costs or exclusive banners used. Fun to the whole thing in any case - and requires some coordination. The mission objectives will be awarded randomly thrown together the details and information of a modular system. Even players outside of a guild may participate in the operations when the Group has a personal mission. In the end, everyone benefits.

When guild bounty hunting, for example you have to jointly make NPCs locate walking around somewhere in the Guild Wars 2 gold game world. Although you will gain a rough indication in which the fugitives are on the road map section, then it is stated that 'swarm until someone can give happiness and the position of the target in the chat'. As soon as you interact with the NPC who starts a tough fight, the difficulty is - based on the number of players present - as usual in Guild Wars 2. The tactics of these bosses are sometimes quite ... well ... unconventional. Or how do you find it to be bombarded by a rat living with Baby Bear, who cling to one and hamper the fight? Surreal? Angular? At least.

Another mode that I looked closer I was, guild Sprint. In the example shown, it was necessary to pass through a cave full of traps and monsters, without dying. The catch: It is first transformed into a fluffy polar bear cub that can not jump yet ruled attacks. Fifteen players have to reach the goal within a time limit to win this mission - a real chunk, if not some of my colleagues agree to play in its normal shape bodyguard for the Bears. ArenaNet stated by the way, that you will turn over all Sprint missions in animals - so you have more control over the conditions of the race.

The remaining modes sound interesting and might require some planning. When guild journey is about a kind of scavenger hunt, in which you have to scour together randomly selected locations from a list. The guild puzzles make your jump skill and your ability to coordinate as a group to the test. The guild challenge you throw against several waves of enemies, but the defense, the attacker requires some agreement within the group - the strategies of the monsters have been designed to bring even greater guilds sweat.

Read More Here:


http://www.wifi4you.us/forum/forum_posts.asp?TID=10811

http://www.worldmadesimple.com/forums/viewtopic.php?f=36&t=35340

http://www.msofficegurus.com/forum/forum_posts.asp?TID=3971

http://sewmee.com/wordpress-mu/forum/general-discussion-1/guild-wars-2-final-with-invisible-players/#p12536

http://www.mindluck.net/phpbb/viewtopic.php?f=5&t=151925

http://forum.herniweb.cz/viewtopic.php?f=75&t=167541


Wednesday, March 13, 2013

The Relation between Saris & Dagmar in Guild Wars 2


The prince was exclusive from his father, his father's eyes were dealt with with the correct plus the reverence, & he lost the nature. The prince was the son of individuals, he cared the folks really. So men and women were so sad to lose their prince, they even wanted to save the prince with all of their reasonably priced Guild Wars 2 gold.

"I am so glad to see your sadness. I am the god!" Dagmar laughed as a crazy man, and he honestly considered himself as the god of the Shiver peak, it seemed that he thought that he got the win finally, and all of us would be killed by him, we were particularly angry.

"Excuse me, leader, the Frost Gate is opened by the enemies." A soldier came to tell Dagmar hurriedly. It seemed that the soldier knew that he was going to be blamed, & he viewed the leader carefully, due to the fact he knew that if Dagmar was angry, it would be bad, possibly he would be killed by Dagmar.

"It doesn't matter, we don't need the Frost Gate any more, we've more essential goal. Let's go to the south Shiver peak, I want to get the capital of the country, it's the Gornar Bellybreaker, & we will get much Guild Wars 2 gold." Dagmar mentioned, after which he left with his monster, they went to the south way.

The soldier was rather content to hear that, for the reason that he did not need to die, and then he followed his leader happily, to be sure, he went to purchase Guild Wars two gold for the leader first. The army of the dwarves of the Stone Summit set out.

"Cease! You are real ogre! You killed our prince!" Dwayna said angrily. We understood her.

"Let him leave, he is a mere innocent boy, & he is my cousin." Saris stated all of a sudden.

"What did you say just now? Is Dagmar your cousin?" I was extremely surprised to hear that.

"Yes, we've the same ancestor. In truth, it could be mentioned that all the dwarves are brothers, and we come from the snow god."

"Do not tell me the worthless story, I only want to know whether you are brothers, are you related really?"

"Yes, his grandfather is my grandfather, and his grandmother is my grandmother, so we are brothers." I felt that he was too boring.

After a while, Saris mentioned again: "He was a spoiled child when he was young, due to the fact my grandfather & grandmother especially liked him, they gave him much Guild Wars 2 gold before, so he thought that he was the greatest man, he was even stronger than the god. I am his elder cousin, & I don't teach him well, so it is my fault, and I ought to say sorry to you."

Get More Information:


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http://facenexus.com/fnblog/26829/what-you-can-do-with-ascended-rings/

http://www.seemethere.co.uk/member/blog_post_view.php?postId=54618

http://costoflife.ning.com/profiles/blogs/what-you-can-do-with-ascended-rings

http://gw2goldrun.blogspot.com/2013/03/guild-wars-2-interview-arenanet-on.html


Sunday, March 10, 2013

Guildwars 2 gets better... right?


Just paid for, downloaded and installed the game today. after playing for about two hours, I feel like i just threw away 60 bucks. I am playing as a human engineer, only level 4. I dont even know if I need to log on anymore. Please tell me it gets better & I'm just getting the misguided first impression.

Individuals are going to jump in here & say....

The game gets better at level X or wait unitl you get skill Z or how can you judge a Guild Wars 2 gold game after only a couple hours of play, or perhaps the engineer class isnt for you blaa blaa blaa.

I can say the game formula is identicle for all levels througout the game. So if your not honestly impressed now you most likely wont feel or see something dramatically different as you level.

I have an end game engineer and truly had more fun at lower levels. So thats my 2 cents. Maybe GW2 isnt a excellent fit for you lengthy term. It honestly had nothing to keep me around although I had an okay time leveling.

I do not know man, what do is causing you not to need to log on anymore? I have had lots of fun since i bought the Guild Wars 2 item game. however im not gonna sugar-coat it & tell you it like all of a sudden is 1000x better than it is intially. It does open up once you start acquiring abilities with skill points, and trying out all of the distinctive weapon combinations, and have you attempted crafting? I located that to be 1 of the more enjoyable elements, discovering things through crafting.

In the event you are like me, you possibly won't find much to get pleasure from with the game. I got to level 32 level 20 and one or two in the teens & never honestly felt the spark of anything that unique. I liked the world plus the graphics, having said that the game just wasn't my cup of tea.

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Saturday, March 2, 2013

Guild Wars 2: Available Flame & Frost: The Gathering Storm


ArenaNet has confirmed the publication of the second content update "Flame & Frost: The Gathering Storm" of Guild Wars 2.

As the second of 4 parts that make up this series, the add-on introduces a new PvP map entitled Spirit, a "peaceful valley" peaceful green is set among the shrines of the cliff, "where players can earn bonus points by collecting the Orb of Ascension and bringing it to the sanctuaries. There will also be new quests for guilds.

Two teams of equal rank can fight in two new PvP mode, with a new achievement system can be selected that will allow Guild Wars 2 gold players to set their daily goals and rewards.

Recommended Reading:


http://dosclic.net/article.php?id=114760

http://ph3rc3demo.phpvelox.com/blog/117133/flame-and-frost-prelude-begins-january-28th/

http://ph3rc3demo.phpvelox.com/blog/117135/is-anybody-really-playing-right-now/

http://lytebox.com/forums/viewtopic.php?f=2&t=3421

Wednesday, February 27, 2013

How to make money in the Guild Wars 2?


Maybe some of you may confuse about how to make money during playing the Guild Wars 2 online game. Yesterday, a player has posted a forum that he does not know about how to make money, and I think there may be other players concerned about this topic.

As he asked that he has to sit at around 4-5g right now and that seems to be the max. And when he goes to the Trading Post and sees these legendary items going for between 2-3 thousand Guild Wars 2 gold. He has no way of even beginning to make that much.

So he wants to know other players in the way of making money in Guild Wars 2. He has got the leatherworking up to 400 but to make an exotic piece and has to buy 5 ectos and then it about evens up, if not that makes maybe 20s at the most.

SWTOR has their dailies. Here he just would like to figure out a way to make some decent cash.

Here some players have given them our ways of make money in Guild Wars 2, we hope that can be helpful for you:

Elite Member: It's funny you brought up karma, which has been considered the most expendable currency in the game. The most common problem with karma is most players can't find anything useful to buy with it; and they just have so darn much of it.

But before you comment, the conversation was about gold and how you can gear yourself up in no time at all just by buying exotics, which is true. Exotic pieces with the stats you want to go for only a couple gold each. Useful runes go for silver. It's not beyond the realm of possibility to get a very good set of gears for 15 gold. It may not be your ultimate final set, but that would be ridiculous if it was.

As for acquiring 15 gold, there are so few natural Guild Wars 2 gold sinks at end game (which is part of the reason you see TP numbers going up and up--the total player gold pool keeps going up and up) that you basically save everything you find. If you just play the game moderately for 2 weeks doing anything, you'll pretty much end up with 15 gold.

Mardukk: At 42k karma a piece you will not gear out your toon in "no time at all". You also need to buy runes, sigils and exotic weapons. I just wish there was more than one karma grinding spot than cursed shores. I don't mind grinding if I can have a change of scenery from time to time. And don't say go to lower lvl zone as they will be less gold and karma for your time. They also just nerfed gold makings in Orr with yesterdays patch (addition of craptastic loot dropping champion mobs).

Scalpless: Dungeons should give you over 1g per hour. Farming high-end areas like Orr should also be profitable, but for some reason it has never worked well for me.

Dartmed: Running dungeons could give you some gold, also farming Orr can give some cool stuff to salvage.

Last you could always buy gems or that would be what ANET would want you to do....

If you have any other good ways of making money in Guild Wars 2, pls make any comments on our topic.

Recommended Reading:


http://www.gmbase.com/bbs/Topic-B7-T12146.aspx

http://harukibum.com/forum/viewtopic.php?t=17437

http://mukwano.net/member/blog_post_view.php?postId=124182

http://www.wandate.com/member/blog_post_view.php?postId=24146

http://www.topshelfd.com/members/index.php?L=blogs.blog&article=249665

http://www.hellofour.com/blog/47316/guild-wars-2-scrapping-pvp-tournament-entry-fee/

http://www.merchantcircle.com/blogs/Evangeline.8975845985/2013/2/Guild-Wars-2-scrapping-PvP-tournament-entry-fee-/1011235?c=734925

Sunday, February 17, 2013

Guild Wars 2: associated modifications about dynamic level adjustment approach


Arenanet game designer Isaiah Cartwright has brought us a story about dynamic level adjustment. The report summarized the straightforward idea of the procedure & adjust.

Here is the particulars:

Hello, I'm Isaiah Cartwright, the Guild Wars 2 game designer. Today I want to speak about alterations of our dynamic level adjustment system, players can appreciate the content of the map in any map with the suitable level.

We've a few troubles concerning the method change. When a high level gw2 gold player to lower map, they looks too strong, plus the map content seems to be with no tough. So we have decreased quite a few reward.

From the update of Jan 28th, we've done several dynamic adjustment approach modifications to address these complications.

1) we've changed the dynamic level adjustment system properties calculation formula, so that we can make senior players to return to the lower area, and turn into more fascinating and with fantastic balance.

2) we modified the bonus calculation formula, when senior players to lower location, then the reward will be scaled down.

Our aim is to adjust to a certain level stage more accurately & reflect character attributes met with other low-level Guild Wars 2 gold players. This will allow quite a few areas to remain challenging, our aim is to make the all map for any amount of players in Guild Wars 2 have a challenging & fascinating experience. We also hope that any level players think it is is worth to spend time to experience each map and obtain the reward.

In 2013, our goal is to focus on all of the map to add more content, & we have let the world map any place have a rich reward. This will bring us a strong experience, issues to resolve and rewards of community, role dynamic level adjustment process will do helpful for game experience.

Friday, February 15, 2013

GW2 Vision = Disorganized group's paradise


One of the points I do while following the zerg in WvW (other than watch Tv shows) is to speak on mumble with my buddies. 1 of the recent discussion point was 'why is GW2 so zerg focused?'

It is basically a game vision that made it so. The vision of GW2 is everything regarding 'groups without the barrier to get players into groups'. It's so focused on getting individuals 'in a group' that just being in the same region = group in terms of gameplay; esp DE / WvW. Being in an vicinity with a considerable amount of players = more XP / Loot in PVE & further chance to win in a PVP (oftentimes explained as 'Death Ball' or just 'Zerg' in WvW). Hence this encourages 'zerg' at a gameplay level thanks to the overall vision of the Guild Wars 2 gold game plus the game styles / game systems developed to suit that vision.

Offensive is passive while defensive is reactive / active. The strength of your 'group' increases in a linear fashion as you add more players; and so it is passive. Nevertheless all defensive methods are active; dodge, shield, heal, react to offensive push in WvW etc. Once once more, the game pushes the player-base to be all about offensive & 'find the greatest zerg'. It is system is based upon trying to create the biggest 2 blobs of players and smash them into each other.

Whether you personally find this enjoyable or not is 100% subjective, I find it amusing in minimal bursts.

The only place you are nonetheless likely to see 'zergs' in PvE are in Orr. Most 1-75 content is now done by smaller groups, who have to be more organised and advantageous if they need to beat the more challenging DEs.

Open world content wasn't honestly developed to be troublesome although, because it is far too uncontrolled. & to be fair, the only MMO with troublesome overworld encounters I have played was EQ2, and those were for elite raiding guilds with the greatest gear (Avatars of the gods during EoF -> TSO).

PvE challenge in GW2 is found in the dungeons, most folks just stay with the easy ones, but there are challenging ones there that demand players to work as a coordinated team. Making the overworld difficult just isn't practicable, or needed.

Same as WvW, that was never meant to be challenging, the challenge is in sPvP. Open world PvPers do not relish a challenge or fair fight, they just like being in a position to kill folks by any suggests necessary. Pretty much the opposite of a fair fight / challenge. If you want a PvP challenge, you must be doing tournament sPvP.

in WxWxW spamming skill-sets does not work even in zergs, as necro i want to save my wells and marks to particular conditions, and i think that makes all the difference as a group to prosper , and when solo or minimal group it honestly needs strategy, know all class's and skill choice to win against.

Everybody tells eng. sux on pvp though i can make wonders with mine, still mesmers are far easy class to play in WxWxW.

Wednesday, February 13, 2013

I have a question about beginning a new character on my account


Ok, so with my important and only character I've 100% World Completion. If I were to create yet another character, would I are obliged to complete all of that all over again?

Yes you get to experience the wonders of GW2 across characters, it is necessary however b/c you need those Gifts of Exploration to create a Legendary. So being in a position to get more than just two is a excellent thing Should you have the time for more than 1 Legendary that is. My buddy has a pretty excellent farming run . He farms Tier 5&6 mats and it's a pretty quick run. Good method to get that income you need for a Legendary Weapon.

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Friday, February 1, 2013

Password change is from 7 February mandatory


How ArenaNet announced the password change is required in Guild Wars 2. In this, the company created a "Schwaze list" consisting of passwords with which hackers have scanned in the past accounts.

So ArenaNet wants to increase account security, with this "black list" has already proven successful in protecting newly created accounts. For this reason we pray all the existing customers about changing their passwords. From the 7th February 2013 is the mandatory change.

Therefore means in plain language is that each player must change his password mandatory, at least if you use a password that is on before the introduction of the "Black List" 12 Was elected September 2012.

ArenaNet encourages all Guild Wars 2 gold players to change their password today and not until 7 Waiting February. Once the password has been changed, you can no longer use the old password. Also, it would not be possible to use those passwords that have been tried on another account - regardless of whether the account existed or not.

"So you can be sure you change your password after that your new password for Guild Wars is totally unique second However, it remains only unique when it is not used for other games and websites. If you so your security Accounts provides important, please ensure that you your password "used exclusively for Guild Wars 2, it says.

ArenaNet also gives assistance to create a new password, which is perhaps not quite so simple, where millions of passwords, but now on the "black list" are.

The company points out, for example, put together a password of up to four arbitrary words. "Use a password such as" correct horse battery staple "are the calculations in comic According to himself, when select all users their passwords from the 2,000 most used words, 16 billion possible to find a unique password. "

Thursday, January 31, 2013

Tera going gratis-to-play February 5


New "Rising" version of MMORPG to be available without subscription fee subsequent month with no level cap or content restrictions for new players.

En Masse Entertainment's hugely multiplayer online role-playing game Tera will be zero cost-to-play when it relaunches at Tera: Rising February 5, it was announced today. Previously, the free-to-play switch was scheduled to take place sometime in February. The new version of the gw2 gold game will not demand a subscription fee and new players won't face any content restrictions or a level cap.


However Tera: Rising will be accessible to play for zero cost, players can use genuine-world money to purchase a number of items on an a la carte basis from the in-game marketplace.

Past and current Tera subscribers will be awarded permanent "founder" status, which carries many exclusive privileges. Those who pay $15 per month for "Elite" status will be granted additional dungeon rewards, ten bonus quests per day, a day-to-day delivery of items & boosts, an elite mount, in-game retail store discounts, and waived brokerage registration taxes.

A detailed breakdown of Zero cost-versus-Founder-versus-Elite status advantages can be found at the official Tera internet site.

To coincide with the zero cost-to-play business model switch for Tera, new in-game content will be made accessible. This includes a wave-based dungeon referred to as the Crucible of Flame along with a PvP battleground map called Champions' Skyring that "introduces a brand new way for Guild Wars 2 gold players to test their skills against each other."

Tera is the most recent MMO to drop its subscription fee, following Lord of the Rings Online, Age of Conan: Hyborian Adventures, EverQuest II, Aion, & Star Wars: The Old Republic. Bethesda has not stated if its upcoming MMO The Elder Scrolls Online will carry a subscription fee, however consultant Nicholas Lovell believes the game will launch with a subscription before going gratis-to-play.

Wednesday, January 23, 2013

Guild Wars 2, Colin Johanson in MMOFTW live stream: recording of the show


In the night from Friday to Saturday Colin Johanson of ArenaNet was in the live stream broadcast of MMOFTW mmorpg.com to visit. A replay of the broadcast is available.

Colin Johanson of ArenaNet was in the show MMOFTW of mmorpg.com a guest and talked about the upcoming news for Guild Wars 2. If you missed the live stream event on the night of Friday to Saturday, can subsequently view the recording.

The topics covered range from the Game Director announced AoE nerf the class balance up to culling problem on WvW cards and large-scale events. So if you looked at the last webcast of ArenaNet and has read the blog post by Colin Johanson will not learn much new.

A theme is of course the announcement for the January patch host function. This may be in the future daily two other worlds to visit with some restrictions. The drawback: The free world transfers are abolished. A transfer to a new homeworld costs in the future gems. And what a reasonable group search function in the game? At one in the gw2 gold game implemented LFG function is working.

Known to get new achievements for which we earn laurels now. First, the daily and monthly results to be adjusted. There are also adjustments for Orr. Where new events are added, mob spawns and waypoints revised. But in general, should be established in already existing areas must be new, and to get new loot for the players to feel like it, to look at everything.

ArenaNet has already announced adjustments to the surface damage (AoE nerf). The AoE damage will be mitigated, at least as regards the impact on individual goals, and but other attacks on specific targets to be improved. Generally, once the classes and arms are scrutinized and adjusted to find the right balance.

Even the so-called culling problem (charging problems, invisible character models) on the WvW cards and are working at big events. Henceforth, the resolution of the character models are scaled down. It does not look pretty, but it is only once an interim solution. Major events such as the Karka event "The Lost Coast" in November found until the problem is cleared up, does not take place. To stay with the WvW: The commander received new orders and new events to occur. Colin Johanson noted that the division into smaller groups is the best tactic. New titles and successes are also planned.

Otherwise, Colin Johanson commented yet on other topics such as news for the guild. For the guilds, there are special issues and successes. What about guild halls? ArenaNet has not forgotten the desire of the player, but not as fast as we can expect with the arrival of guild halls.

You can find further details of the mid-section. In the broadcast not only Guild Wars 2 was an issue, among others, there are also sections on Wildstar and other MMORPGs. The contribution to Guild Wars 2 gold, starting at about the 18th minute Unfortunately, the audio sync is a bit distorted.

Thursday, January 17, 2013

Guild Wars 2: Free Server Transfer Via the Guesting


Through a new dev blog, ArenaNet has announced the arrival of those who basically are the cross-party server in Guild Wars 2, or the ability to group together with anyone being able to enter on any gw2 gold game server as a "guest" through the login screen of the characters.

This is clearly within the same region, Europe for us Italians. You can choose two servers at a time, exchangeable every twenty-four hours. Equally obviously you can do anything but participate in the World vs. World. This is from January 28 next year, which then becomes the official date for the release of the update this month.

Date by which you will be transferred to the server of your choice unless you want to pay in gems. The free transfer will decay in fact, will remain unchanged mètre the limit of being able to transfer more than once a week.

Tuesday, January 15, 2013

Guild Wars 2 Breaks 3 Million In Sales


While World of Warcraft nonetheless dominates the MMO genre, that hasn't stopped the competition from taking a significant bite out of the market. ArenaNet's Guild Wars 2 has proven to be quite a success since its launch last year, will sales numbers that now surpass 3 million.

On the game's official site, director Colin Johanson spoke of what is next for the MMO, teasing quite a few exciting new stuff that they are planning to roll out over the subsequent a few months. Here are just a couple factors that they're working to enhance:

Leaderboards on our web-site where you can compare your abilities with other gw2 gold players to find out who is the greatest in the world.

Expanded and re-developed encounters for bosses in dungeons and the open world.

New types of achievements which tie into the new systems of achievement rewards.

Continuing to improve the security of the game fighting botters & hackers, along with improving the games stability by addressing bugs as speedily as possible when they are reported.

Identifying existing parts of the game that may be improved & made more fun/exciting, & investing the time to ensure everything we have built really shines as we move forward.

Improving the new player experience, to make it easier for new players to understand how to play GW2, enter the Guild Wars 2 gold game world, & more speedily comprehend the game without being overwhelmed.

Enhancing the "looking for group" tool to make it less difficult to find other players to play with in the game.

Does Guild Wars 2 nonetheless have you hooked? If not, do you think the new alterations in 2013 will be enough to pull you back in? Let us know in the comments below.

Sunday, January 13, 2013

A Message About the Infraction System


The infraction system is a simple system. Infractions that do not include points (known as zero-point infractions) serve as friendly reminders to follow the Code of Conduct you agreed to abide by when your account was created. Infractions with points are more serious and start a tally on your account. When that tally reaches a certain threshold of points, a suspension is given. Higher number plateaus result in suspensions of ever-increasing durations, eventually resulting in a permanent ban from the forums. With the exception of banned accounts, infraction points eventually expire.

There are a number of reasons we do not list out every detail about the infraction system we have. The main reason is that such knowledge could be used to manipulate the system. Guild Wars 2 gold players could abuse their fellow players for X amount of posts and then stop to wait until an infraction point on their account expired before they started in again. Using this manner, a person could avoid any real punishment.

The other reason ties into why we don’t allow discussion of moderation on the forums, even when the originating request of such a discussion is a genuine desire for knowledge. Believe it or not, some gw2 gold players would use it as bragging rights. Players would push the system to the edge to ensure they got to behave however they wished without facing any consequences. This simply will not be allowed to happen.

Rest assured though, it takes far more than a single minor infraction to result in a temporary suspension. It takes even more to have your forum privileges permanently revoked!

So how do you avoid getting infractions? It’s pretty simple really. Be sure to review the Code of Conduct and follow those rules. If someone violates those rules, rather than doing the same and getting yourself into trouble, simply report the post or thread in question so the Community team can investigate it.
It really is as simple as that! If you have any questions or concerns about any forum moderation action taken, please send an email to forums@arena.net.(source)

Thanks!

Visit This Link:


http://glamourrunway.com/blogs/entry/Where-Guild-Wars-2-goes-wrong-

http://imperialementvotre.org/v2/member/blog_post_view.php?postId=1057

http://ftlif.com/blog/21008/unwrapping-the-mystery-of-gw2s-wintersday-boxes/

Thursday, January 10, 2013

Guild Wars 2:Update January 3rd


The last update terminates the Wintersday event and provides an adjustment for Mesmers.

Wintersday
Wintersday is finished and the people of Lion's Arch are clean, humming tunes ringers band while working! They enjoy their memories of snowball fights, snow, gifts, toys and toy manufacturer Tixx! The Board Lion's Arch would send a last wish so festive joy you felt during Wintersday lasts all year! Happy new year!
Merchant Wintersday remain in Lion's Arch for a little longer, allowing players to continue to exchange gifts.

Shop the gems of the Company's business Black Lion

At 9 am (Paris time) on 4 January 2012, Wintersday items will no longer be available for purchase in the shop for gems.

Mesmer
Dispersion of skills now share a global cooldown of 0.25 seconds in order to avoid multiple scattering effects are triggered on the same illusion.

Undermined Force: This ability now grants 1 charge illusion of power dispersed.

More info about gw2 gold at here:


http://my.mmosite.com/3930252/blog/item/guild_wars_2_game_development_teams_capabilities_are_incredibly_crucial.html

http://www.mmo-champion.com/members/968555-EmmittSierra



Wednesday, January 9, 2013

ArenaNet wants more transparency


Game Director Colin Johanson commented on the official forum of the online role-playing game Guild Wars 2 on the plans regarding the game design and transparency.

In Guild Wars 2 ends of these days the Wintersday event and thus leads ArenaNet his players in mind that this is a second time only one event negotiated, which provided for a temporary new content, much like it has with the Halloween update case. Meanwhile stirs among the community of Guild Wars 2, but the interest in more profound changes and so every gw2 gold game director Colin Johanson taken in the forum MMORPGs with no monthly fees and a heart embellished the plans.

Away from the fact that they would soon unveil details in order to ensure more transparency, says the Post, among other things only small patches in January. Also, the February and March are the only preparation for coming changes. These range but on the areas of PvE and PvP WvW. The scope could correspond to what one would normally expect from an expansion and is designed to help the existing Guild Wars 2 gold game world still watchable to do in all respects.

Sunday, January 6, 2013

Guild Wars 2: New Years Sale


An exciting level of savings is coming to Tyria as the Black Lion Trading Company is exclusively selling 3 distinct items each day over the course of the subsequent 3 days. From January 4th to January 7, charges in the Gem Retail outlet are dropping completely. Here's a word from their spokesman:

The cuts are so deep you'll swear I took a greatsword to the prices!

To access the Gem Retail outlet merely log-on to your Guild Wars 2 account & press "O" while in the game. Be quick to catch the secretive items as they will only last 24 hours each. Deals begin at 12:00 AM PST & cease at the end of the day on the 7th.

UPDATE

Day 1 Items: Black Lion Salvage Kit (30% Off - 210 Gems), Booster Multipack (40% Off - 180 Gems), Pirate Captain's Outfit (50% Off - 350 Gems)

Day 2 Items: Character Expansion Slot (25% Off - 600 Gems), Minis 3-Pack [Set 1] (30% Off - 210 Gems), [5] Total Makeover Kits (25% Off - 1050 Gems) OR [1] Total Makeover Kit (350 Gems)

Day 3 Items: ???

Cheap gw2 gold hot on sale at gw2gold.net.

Saturday, January 5, 2013

Guild Wars 2 Snowflake Exploiters Face Permanent Bans


Guild Wars 2 Santa delivers coal and permanent bans to naughty youngsters who use exploits.

Throughout the holidays, ArenaNet ran a charming modest Christmas event referred to as Wintersday for festively-inclined Guild Wars 2 players. However, one of the items introduced in the event, a high-level snowflake in this case, was bugged. By combining the snowflake with a Black Lion salvage kit and a lot of metal, unscrupulous players might produce limitless globes of ectoplasm, a exceptionally-sought after crafting material.

The exploit was closed almost as soon as it popped up, but not before a slew of decidedly un-festive Guild Wars 2 gold players managed to fill their virtual pockets with ill-gained loot. Those who got caught doing so are now facing a permanent ban.

The usual responses were aired, that it's ArenaNet's responsibility to fix such bugs & that players shouldn't be punished for taking benefit of game mechanics, broken or otherwise, but those claims were shot down by ArenaNet support liaison, Gaile Gray.

"Any time you take 1 thing and can make 2, and then four, and then sixteen... ya gotta know that's just incorrect. (I will not quibble on the odds, yet overall, that form of doubling was not outside the realm of possibility.) And to perform that action hundreds and hundreds of times? That's named 'exploitation,' & that's against the User Agreement, the Rules of Conduct, & all that is holy," she wrote.

"Exploit closed," she added. "Worst offenders terminated. That's what has to take place to make items right for all of us."