Saturday, March 16, 2013

Guild Wars 2: Build houses and fly on the PS4?


A few days ago played ArenaNet the new content update 'Flame & Frost' for Guild Wars 2 on the server. On this occasion, they invited us games journalists to Hamburg, where stood the Lead Game Designer Colin Johanson the questions the press. My interview slot I used it until the last second. Of the current patch changes to possible future updates as Player Housing, Craftsman content, dragon, new races, new classes or underwater areas and air pretty much everything was on my question list. Even "PlayStation 4" I had scribbled in the margin. Much material for a half hour so. But Johanson patiently answered all the questions - although he apparently did not want to reveal everything already.

I choose the band-aid entry and speak equally to the elephant in the room: endgame content. There are some Guild Wars 2 item players who will find the content in Guild Wars 2 super, adopt one or more characters pull up to the maximum level and. Located a short time later on the grounds that they are lacking of interesting content What Johanson think? What the makers oppose the? "We have two tracks on it," says game designer. "First, we are only now properly so, consistently every month to bring fresh content to the game and to develop the story further." He was thinking only of content that remain permanently in the game, as well as one-time events that are playable only for a short period. "This is to captivate the players as their favorite show on TV. Every week you can switch back to see how it goes"

Secondly, exaggerating it enhances the development of game systems, so the developer. "I hear again and again, for example, the criticism that there were only five groups The content refers to the dungeons -.. Which we revise the way at the moment" Currently the catacombs would undergo a renovation of Ascalon to make the fights and the bosses there exciting. 2013 will be to go after all the dungeons, Johanson promises. But much louder is the call for content that could be denied as a guild with 20, 40 or 50 players - apart from the world-to-world battles and PvP arenas. Therefore ArenaNet lead now the guild missions. "This means that the guilds do something useful with their influence and interesting and rewarding missions turn." Sounds like a good reason to join a band - at least theoretically. But what about the practice?

If guilds go on bounty hunting

I had prior to the appearance of the patch a chance to try the said guild missions with some editors' colleagues. ArenaNet can really come up with something: There are five different types of use with up to three different levels of it, which you can unlock any guild as often and execute. But only once a week waving a nice reward in the form of prime prey for the participants and guild marks for the troops. The latter can be used to unlock bonuses, such as reduced travel costs or exclusive banners used. Fun to the whole thing in any case - and requires some coordination. The mission objectives will be awarded randomly thrown together the details and information of a modular system. Even players outside of a guild may participate in the operations when the Group has a personal mission. In the end, everyone benefits.

When guild bounty hunting, for example you have to jointly make NPCs locate walking around somewhere in the Guild Wars 2 gold game world. Although you will gain a rough indication in which the fugitives are on the road map section, then it is stated that 'swarm until someone can give happiness and the position of the target in the chat'. As soon as you interact with the NPC who starts a tough fight, the difficulty is - based on the number of players present - as usual in Guild Wars 2. The tactics of these bosses are sometimes quite ... well ... unconventional. Or how do you find it to be bombarded by a rat living with Baby Bear, who cling to one and hamper the fight? Surreal? Angular? At least.

Another mode that I looked closer I was, guild Sprint. In the example shown, it was necessary to pass through a cave full of traps and monsters, without dying. The catch: It is first transformed into a fluffy polar bear cub that can not jump yet ruled attacks. Fifteen players have to reach the goal within a time limit to win this mission - a real chunk, if not some of my colleagues agree to play in its normal shape bodyguard for the Bears. ArenaNet stated by the way, that you will turn over all Sprint missions in animals - so you have more control over the conditions of the race.

The remaining modes sound interesting and might require some planning. When guild journey is about a kind of scavenger hunt, in which you have to scour together randomly selected locations from a list. The guild puzzles make your jump skill and your ability to coordinate as a group to the test. The guild challenge you throw against several waves of enemies, but the defense, the attacker requires some agreement within the group - the strategies of the monsters have been designed to bring even greater guilds sweat.

Read More Here:


http://www.wifi4you.us/forum/forum_posts.asp?TID=10811

http://www.worldmadesimple.com/forums/viewtopic.php?f=36&t=35340

http://www.msofficegurus.com/forum/forum_posts.asp?TID=3971

http://sewmee.com/wordpress-mu/forum/general-discussion-1/guild-wars-2-final-with-invisible-players/#p12536

http://www.mindluck.net/phpbb/viewtopic.php?f=5&t=151925

http://forum.herniweb.cz/viewtopic.php?f=75&t=167541


Wednesday, March 13, 2013

The Relation between Saris & Dagmar in Guild Wars 2


The prince was exclusive from his father, his father's eyes were dealt with with the correct plus the reverence, & he lost the nature. The prince was the son of individuals, he cared the folks really. So men and women were so sad to lose their prince, they even wanted to save the prince with all of their reasonably priced Guild Wars 2 gold.

"I am so glad to see your sadness. I am the god!" Dagmar laughed as a crazy man, and he honestly considered himself as the god of the Shiver peak, it seemed that he thought that he got the win finally, and all of us would be killed by him, we were particularly angry.

"Excuse me, leader, the Frost Gate is opened by the enemies." A soldier came to tell Dagmar hurriedly. It seemed that the soldier knew that he was going to be blamed, & he viewed the leader carefully, due to the fact he knew that if Dagmar was angry, it would be bad, possibly he would be killed by Dagmar.

"It doesn't matter, we don't need the Frost Gate any more, we've more essential goal. Let's go to the south Shiver peak, I want to get the capital of the country, it's the Gornar Bellybreaker, & we will get much Guild Wars 2 gold." Dagmar mentioned, after which he left with his monster, they went to the south way.

The soldier was rather content to hear that, for the reason that he did not need to die, and then he followed his leader happily, to be sure, he went to purchase Guild Wars two gold for the leader first. The army of the dwarves of the Stone Summit set out.

"Cease! You are real ogre! You killed our prince!" Dwayna said angrily. We understood her.

"Let him leave, he is a mere innocent boy, & he is my cousin." Saris stated all of a sudden.

"What did you say just now? Is Dagmar your cousin?" I was extremely surprised to hear that.

"Yes, we've the same ancestor. In truth, it could be mentioned that all the dwarves are brothers, and we come from the snow god."

"Do not tell me the worthless story, I only want to know whether you are brothers, are you related really?"

"Yes, his grandfather is my grandfather, and his grandmother is my grandmother, so we are brothers." I felt that he was too boring.

After a while, Saris mentioned again: "He was a spoiled child when he was young, due to the fact my grandfather & grandmother especially liked him, they gave him much Guild Wars 2 gold before, so he thought that he was the greatest man, he was even stronger than the god. I am his elder cousin, & I don't teach him well, so it is my fault, and I ought to say sorry to you."

Get More Information:


http://facenexus.com/fnblog/26826/amazing-mmorpg-incredible-guild-wars-2/

http://facenexus.com/fnblog/26829/what-you-can-do-with-ascended-rings/

http://www.seemethere.co.uk/member/blog_post_view.php?postId=54618

http://costoflife.ning.com/profiles/blogs/what-you-can-do-with-ascended-rings

http://gw2goldrun.blogspot.com/2013/03/guild-wars-2-interview-arenanet-on.html


Sunday, March 10, 2013

Guildwars 2 gets better... right?


Just paid for, downloaded and installed the game today. after playing for about two hours, I feel like i just threw away 60 bucks. I am playing as a human engineer, only level 4. I dont even know if I need to log on anymore. Please tell me it gets better & I'm just getting the misguided first impression.

Individuals are going to jump in here & say....

The game gets better at level X or wait unitl you get skill Z or how can you judge a Guild Wars 2 gold game after only a couple hours of play, or perhaps the engineer class isnt for you blaa blaa blaa.

I can say the game formula is identicle for all levels througout the game. So if your not honestly impressed now you most likely wont feel or see something dramatically different as you level.

I have an end game engineer and truly had more fun at lower levels. So thats my 2 cents. Maybe GW2 isnt a excellent fit for you lengthy term. It honestly had nothing to keep me around although I had an okay time leveling.

I do not know man, what do is causing you not to need to log on anymore? I have had lots of fun since i bought the Guild Wars 2 item game. however im not gonna sugar-coat it & tell you it like all of a sudden is 1000x better than it is intially. It does open up once you start acquiring abilities with skill points, and trying out all of the distinctive weapon combinations, and have you attempted crafting? I located that to be 1 of the more enjoyable elements, discovering things through crafting.

In the event you are like me, you possibly won't find much to get pleasure from with the game. I got to level 32 level 20 and one or two in the teens & never honestly felt the spark of anything that unique. I liked the world plus the graphics, having said that the game just wasn't my cup of tea.

Get More Information:


http://demo.phpfox.com/blog/59753/guild-wars-2-march-updates-to-enhance-wvw-combat-living-story-content/

http://phpfoxdemo.ceofox.com/asking/40/guild-wars-2-march-updates-to-enhance-wvw-combat-living-story-content-do-yo/

http://www.bestclassifiedslist.com/guild-wars-2-designer-details-5-new-guild-mission-varieties/22853

http://www.freeclassifiedslists.com/guild-wars-2-designer-details-5-new-guild-mission-varieties/21695

http://demo.phpfox.com/blog/59982/guild-wars-2-patch-to-resolve-loot-drops/

Saturday, March 2, 2013

Guild Wars 2: Available Flame & Frost: The Gathering Storm


ArenaNet has confirmed the publication of the second content update "Flame & Frost: The Gathering Storm" of Guild Wars 2.

As the second of 4 parts that make up this series, the add-on introduces a new PvP map entitled Spirit, a "peaceful valley" peaceful green is set among the shrines of the cliff, "where players can earn bonus points by collecting the Orb of Ascension and bringing it to the sanctuaries. There will also be new quests for guilds.

Two teams of equal rank can fight in two new PvP mode, with a new achievement system can be selected that will allow Guild Wars 2 gold players to set their daily goals and rewards.

Recommended Reading:


http://dosclic.net/article.php?id=114760

http://ph3rc3demo.phpvelox.com/blog/117133/flame-and-frost-prelude-begins-january-28th/

http://ph3rc3demo.phpvelox.com/blog/117135/is-anybody-really-playing-right-now/

http://lytebox.com/forums/viewtopic.php?f=2&t=3421

Wednesday, February 27, 2013

How to make money in the Guild Wars 2?


Maybe some of you may confuse about how to make money during playing the Guild Wars 2 online game. Yesterday, a player has posted a forum that he does not know about how to make money, and I think there may be other players concerned about this topic.

As he asked that he has to sit at around 4-5g right now and that seems to be the max. And when he goes to the Trading Post and sees these legendary items going for between 2-3 thousand Guild Wars 2 gold. He has no way of even beginning to make that much.

So he wants to know other players in the way of making money in Guild Wars 2. He has got the leatherworking up to 400 but to make an exotic piece and has to buy 5 ectos and then it about evens up, if not that makes maybe 20s at the most.

SWTOR has their dailies. Here he just would like to figure out a way to make some decent cash.

Here some players have given them our ways of make money in Guild Wars 2, we hope that can be helpful for you:

Elite Member: It's funny you brought up karma, which has been considered the most expendable currency in the game. The most common problem with karma is most players can't find anything useful to buy with it; and they just have so darn much of it.

But before you comment, the conversation was about gold and how you can gear yourself up in no time at all just by buying exotics, which is true. Exotic pieces with the stats you want to go for only a couple gold each. Useful runes go for silver. It's not beyond the realm of possibility to get a very good set of gears for 15 gold. It may not be your ultimate final set, but that would be ridiculous if it was.

As for acquiring 15 gold, there are so few natural Guild Wars 2 gold sinks at end game (which is part of the reason you see TP numbers going up and up--the total player gold pool keeps going up and up) that you basically save everything you find. If you just play the game moderately for 2 weeks doing anything, you'll pretty much end up with 15 gold.

Mardukk: At 42k karma a piece you will not gear out your toon in "no time at all". You also need to buy runes, sigils and exotic weapons. I just wish there was more than one karma grinding spot than cursed shores. I don't mind grinding if I can have a change of scenery from time to time. And don't say go to lower lvl zone as they will be less gold and karma for your time. They also just nerfed gold makings in Orr with yesterdays patch (addition of craptastic loot dropping champion mobs).

Scalpless: Dungeons should give you over 1g per hour. Farming high-end areas like Orr should also be profitable, but for some reason it has never worked well for me.

Dartmed: Running dungeons could give you some gold, also farming Orr can give some cool stuff to salvage.

Last you could always buy gems or that would be what ANET would want you to do....

If you have any other good ways of making money in Guild Wars 2, pls make any comments on our topic.

Recommended Reading:


http://www.gmbase.com/bbs/Topic-B7-T12146.aspx

http://harukibum.com/forum/viewtopic.php?t=17437

http://mukwano.net/member/blog_post_view.php?postId=124182

http://www.wandate.com/member/blog_post_view.php?postId=24146

http://www.topshelfd.com/members/index.php?L=blogs.blog&article=249665

http://www.hellofour.com/blog/47316/guild-wars-2-scrapping-pvp-tournament-entry-fee/

http://www.merchantcircle.com/blogs/Evangeline.8975845985/2013/2/Guild-Wars-2-scrapping-PvP-tournament-entry-fee-/1011235?c=734925

Sunday, February 17, 2013

Guild Wars 2: associated modifications about dynamic level adjustment approach


Arenanet game designer Isaiah Cartwright has brought us a story about dynamic level adjustment. The report summarized the straightforward idea of the procedure & adjust.

Here is the particulars:

Hello, I'm Isaiah Cartwright, the Guild Wars 2 game designer. Today I want to speak about alterations of our dynamic level adjustment system, players can appreciate the content of the map in any map with the suitable level.

We've a few troubles concerning the method change. When a high level gw2 gold player to lower map, they looks too strong, plus the map content seems to be with no tough. So we have decreased quite a few reward.

From the update of Jan 28th, we've done several dynamic adjustment approach modifications to address these complications.

1) we've changed the dynamic level adjustment system properties calculation formula, so that we can make senior players to return to the lower area, and turn into more fascinating and with fantastic balance.

2) we modified the bonus calculation formula, when senior players to lower location, then the reward will be scaled down.

Our aim is to adjust to a certain level stage more accurately & reflect character attributes met with other low-level Guild Wars 2 gold players. This will allow quite a few areas to remain challenging, our aim is to make the all map for any amount of players in Guild Wars 2 have a challenging & fascinating experience. We also hope that any level players think it is is worth to spend time to experience each map and obtain the reward.

In 2013, our goal is to focus on all of the map to add more content, & we have let the world map any place have a rich reward. This will bring us a strong experience, issues to resolve and rewards of community, role dynamic level adjustment process will do helpful for game experience.

Friday, February 15, 2013

GW2 Vision = Disorganized group's paradise


One of the points I do while following the zerg in WvW (other than watch Tv shows) is to speak on mumble with my buddies. 1 of the recent discussion point was 'why is GW2 so zerg focused?'

It is basically a game vision that made it so. The vision of GW2 is everything regarding 'groups without the barrier to get players into groups'. It's so focused on getting individuals 'in a group' that just being in the same region = group in terms of gameplay; esp DE / WvW. Being in an vicinity with a considerable amount of players = more XP / Loot in PVE & further chance to win in a PVP (oftentimes explained as 'Death Ball' or just 'Zerg' in WvW). Hence this encourages 'zerg' at a gameplay level thanks to the overall vision of the Guild Wars 2 gold game plus the game styles / game systems developed to suit that vision.

Offensive is passive while defensive is reactive / active. The strength of your 'group' increases in a linear fashion as you add more players; and so it is passive. Nevertheless all defensive methods are active; dodge, shield, heal, react to offensive push in WvW etc. Once once more, the game pushes the player-base to be all about offensive & 'find the greatest zerg'. It is system is based upon trying to create the biggest 2 blobs of players and smash them into each other.

Whether you personally find this enjoyable or not is 100% subjective, I find it amusing in minimal bursts.

The only place you are nonetheless likely to see 'zergs' in PvE are in Orr. Most 1-75 content is now done by smaller groups, who have to be more organised and advantageous if they need to beat the more challenging DEs.

Open world content wasn't honestly developed to be troublesome although, because it is far too uncontrolled. & to be fair, the only MMO with troublesome overworld encounters I have played was EQ2, and those were for elite raiding guilds with the greatest gear (Avatars of the gods during EoF -> TSO).

PvE challenge in GW2 is found in the dungeons, most folks just stay with the easy ones, but there are challenging ones there that demand players to work as a coordinated team. Making the overworld difficult just isn't practicable, or needed.

Same as WvW, that was never meant to be challenging, the challenge is in sPvP. Open world PvPers do not relish a challenge or fair fight, they just like being in a position to kill folks by any suggests necessary. Pretty much the opposite of a fair fight / challenge. If you want a PvP challenge, you must be doing tournament sPvP.

in WxWxW spamming skill-sets does not work even in zergs, as necro i want to save my wells and marks to particular conditions, and i think that makes all the difference as a group to prosper , and when solo or minimal group it honestly needs strategy, know all class's and skill choice to win against.

Everybody tells eng. sux on pvp though i can make wonders with mine, still mesmers are far easy class to play in WxWxW.